ViiM SDK 2 Beta

This section is dedicated to ViiM SDK v2 Beta.

Here you will find information about ViiM SDK v2 Beta and all the particularities that make it stand out from ViiM SDK v1.

Brief
Among the new features and enhancements from the OpenNI v1.0 to, this second version allows multiple sensors. ViiM SDK v2 Beta supports multiple sensors and you will be able to do everything you already did with the original ViiM SDK, but this time with multiple sensors support, which means you can now have different units running on different devices at the same time! Plus it is now possible to control the streams (RGB and depth) separately: if you only need the depth image and corresponding processing, you can keep the RGB stream and processing off, saving system resources. Bear in mind that ViiM SDK v2 is a BETA version (Windows 7 x64 and x86 at the moment)! So errors can happen and several features might be limited. For this reason, if you have been using ViiM SDK v1 seriously, we advise you not to jump in to this beta version blindly, but we invite you to check it out.

Useful Info

 * To download ViiM SDK v2 go to the Downloads section and choose the platform on the download table.
 * We provide a Visual Studio 2010 samples project with openFrameworks for x86 and another with Irrlicht for x86. You can also find them in the Downloads section.
 * There is also a step-by-step MyFirstProject in Visual Studio 2012 here and in the end of the page you can download the zip file containing the project.

Using Kinect

 * ViiM SDK v2 is built on top of openNI2 making use of and empowering its new features. Contrary to openNI's first version, openNI2 now requires the Kinect for Windows SDK (min version 1.6) to operate the Kinect. For this reason, before installing ViiM SDK 2 download and install the last version of the Kinect for Windows SDK from the official webpage (only the SDK is needed, not the toolkit).
 * OpenNI2 still has a problem supporting QVGA in the color stream, so its image wil be black in this mode. Depth works in QVGA and both work in VGA.